Photo Studio 2.0
Photo Studio 2.0 is a product marketing creation tool launched by Coohom. Based on Coohom's original rendering technology and massive material library, it provides users with ultra-realistic product marketing pictures and short videos, saving users more than 95% of product content production costs.
Save 95% on Material Cost and 88% on Labor Cost!
The traditional photography costs are excessively high.
Scene
Rely on extensive experience
Model
Expensive copyrightMatch the effect difficultly
Material
Texture adjustment is difficultEffect cannot be previewed
Lighting
Adjust repeatedly continuous trial and error
Camera
Composition takes a long time
Scene
Model
Material
Lighting
Camera
Stunning Visual
Picture in 10 secs
Easy to learn Easy to use
From Design to Sales for Home Decor & E-commerce
Massive Scene Library
Supports both interior and exterior styles,
All 3D models in the scene support material editing and lighting editing
Over 5,000 more customized scenes to meet your specific needs!
Visual Configurator and Lighting Adjustment
Advanced PBR material system supports editable general parameters of materials! Professional lighting editor supports ambient light, point, surface, ies, sunlight and other light sources editing including brightness, color temperature, size, etc
HD Video Creation with Realistic Rendering
With real-time rendering feature to improve work efficiency, and with abundant animation effects to maximize your marketing display!
Drive Sales by 96% with 3D and AI-powered CGI Solution
Elite Engine
Self-developed GPU RTX+AI realistic rendering engine, with high resource utilization and rich post-processing capabilities. Real-time preview feedback and extremely fast rendering of photo-realistic images.
Fast Render
The web-side interactive 3D rendering engine independently developed by ManyCore provides convenient model preview, material production, lighting editing, indoor and outdoor scene roaming and other services.
PBR Material
Physically based rendering (PBR) is a computer graphics approach that seeks to render images in a way that models the lights and surfaces with optics in the real world.