XCOM 2 Room Layout Strategies: Optimize Your Base for Success in XCOM 2Sarah ThompsonSep 05, 2025Table of ContentsTips 1:FAQTable of ContentsTips 1FAQFree Smart Home PlannerAI-Powered smart home design software 2025Home Design for FreeWhen it comes to XCOM 2, your Avenger’s room layout can be the difference between an efficient fighting force and constant frustration. As a designer, I approach base management much like interior space optimization: every compartment must serve a function, leverage adjacency bonuses, and future-proof to support late-game needs. Here’s how to maximize your XCOM 2 base layout for both gameplay performance and that satisfying sense of tactical order.1. Understand Your Grid Constraints The Avenger offers 12 rooms (3x4), each with various clear-out times and resource costs. The first thing I do is identify spots with exposed power coils as these boost power generation – ideal for energy-intensive facilities like Psi Labs or Power Relays. Visualizing the grid in advance means you avoid unnecessary demolitions or awkward resource bottlenecks.2. Plan Adjacency Bonuses Facilities like Workshops and Resistance Comms get substantial bonuses from adjacency. Place Workshops centrally so their drones can staff multiple surrounding rooms. Similarly, situate Resistance Comms in a cluster to maximize communications capacity. Layout efficiency is all about how each room “flows” into the next, much like open-plan kitchen-dining spaces in home design.3. Prioritize Core Facilities Early priorities should be Guerrilla Tactics School, Resistance Comms, and Power Relay. By positioning these centrally, you allow easy expansion and maximize adaptability. Save exposed power coils for high-demand rooms, and don't feel pressured to fill every slot immediately. Good layouts are dynamic: always consider the most versatile uses of space as your campaign—and squad—evolves.4. Vertical Integration & Futureproofing Install Workshops and Laboratories on middle layers for easy access and best support. Tie Shrink Bays, Psi Labs, and Shadow Chambers to power coils on bottom layers to harness their bonus energy. As a designer, I see this as stacking complementary functions, just as you’d stack social zones atop utility spaces in a modern loft.For those seeking to translate strategic planning into real-world space management, using a professional-grade room planner can help you visualize and organize your spaces for optimal synergy, much like in XCOM 2’s Avenger.Tips 1:If you’re dealing with unfamiliar layouts (in games or real homes), try sketching your grid on paper first to “test” adjacencies before committing—this kind of prototyping is key to resolving design bottlenecks both in digital environments and actual interiors.FAQQ: What should I build first in the Avenger in XCOM 2? A: Prioritize Guerrilla Tactics School, Resistance Comms, and a Power Relay to support soldier upgrades, mission availability, and energy needs.Q: Does room adjacency matter in XCOM 2 facility layout? A: Yes, some rooms (such as Workshops and Resistance Comms) gain efficiency bonuses when placed next to the same type, optimizing staffing and output.Q: Where should I place the Psi Lab and Shadow Chamber? A: Build them over power coils for a free energy boost, since both facilities have high power demands.Q: Can I move rooms once built in XCOM 2? A: No, once a facility is constructed, it cannot be moved. Plan ahead to avoid demolition costs and wasted time.Q: How can I visualize a base layout before building in XCOM 2? A: Many players sketch plans or use digital grid tools. Likewise, real-world designers use room planners to avoid costly layout mistakes.Home Design for FreePlease check with customer service before testing new feature.