Creating the Ideal Room Layout in Oxygen Not Included: Maximize Efficiency and Comfort in Your ColoniesSarah ThompsonSep 05, 2025Table of ContentsTips 1:FAQTable of ContentsTips 1FAQFree Smart Home PlannerAI-Powered smart home design software 2025Home Design for FreeCreating the ideal room layout in Oxygen Not Included is essential for maximizing your colony’s efficiency, comfort, and resource management. Properly designed rooms not only provide gameplay bonuses—like increased morale and oxygen efficiency—but also make daily dupe routines smoother and more predictable. Understanding the requirements for specialized rooms (e.g., Mess Hall, Barracks, Latrine, or Greenhouse) allows you to optimize space and unlock powerful bonuses for your colony's survival.To start, focus on essential room types early on: Barracks for sleeping, Latrines for hygiene, and Mess Halls for dining. Each specialized room must meet specific size requirements (typically between 12–64 tiles) and contain certain items. For instance, Barracks require beds, while a Latrine needs at least one toilet and a wash station. As your colony grows, you’ll introduce more advanced rooms such as Research Labs, Power Plants, and Greenhouses, each offering unique advantages when optimally placed within your base.Efficient layout depends on reducing travel time and managing airflow. Cluster related rooms—like kitchens near Mess Halls or power plants centrally located—so dupes spend less time moving between tasks. Plan plumbing and ventilation early, ensuring that bathrooms and farms have access to fresh water and that carbon dioxide can be vented from living quarters. Well-placed doors, airflow tiles, and ladders contribute to the balance, while setting up checkpoints (e.g., wash basins after toilets) keeps stress and disease in check.As an interior designer and content writer, I always recommend mapping out your floorplans in advance, particularly when space management and function intersect as tightly as in Oxygen Not Included. In fact, leveraging a digital room planner can be enormously helpful for visualizing your base before you build. It mirrors the practice of virtually designing real homes, giving you the ability to foresee issues with layout, size, and connectivity between spaces before committing valuable resources in-game.Tips 1:Prioritize essential rooms first and expand as necessary. Optimize dupe traffic flow by grouping related rooms and using doors strategically for room bonuses. Use virtual planning tools to model layouts before in-game execution to avoid costly mistakes. Don’t overlook verticality—multi-level bases can offer compact, highly efficient designs that reduce horizontal travel time.FAQQ: What are the requirements for a room in Oxygen Not Included? A: Each room type has specific requirements, such as minimum and maximum size and required objects. For example, a Barracks needs beds and must be between 12–64 tiles, while a Latrine requires a toilet and wash station.Q: How do room bonuses affect gameplay? A: Properly designed rooms grant gameplay bonuses such as increased morale, reduced stress, or improved resource efficiency, helping your dupes stay healthier and more productive.Q: Is it better to build horizontally or vertically? A: Both approaches have merits, but vertical layouts often reduce travel time and allow for more compact, efficient bases, especially when grouped by function.Q: How should I plan for airflow and plumbing? A: Plan air and water flow early, ensuring critical rooms like toilets and farms have adequate supply and ventilation to manage gases and waste effectively.Q: Can I use design tools to plan my base layout? A: Yes, using a digital room planner can help you visualize and adjust your layout before building, preventing design bottlenecks and space constraints as your colony expands.Home Design for FreePlease check with customer service before testing new feature.